Card essay · Buried Alive

Buried Alive in Premodern: the three-creature setup spell and when it wins by itself

B Sorcery View card page →

Buried Alive by Brian Horton
Weatherlight · WTH 63

What it does

Buried Alive is a three-mana black sorcery that searches your library for up to three creature cards and puts them into your graveyard. It does not put them into your hand or into play — directly into the graveyard. In decks that want creatures in the graveyard (Reanimator, Living Death, BUG Survival), Buried Alive is a tutor that sets up the graveyard in one spell. The three-creature limitation is not a restriction so much as an opportunity — putting three specific creatures in the graveyard simultaneously creates complete setups that no other single card enables.

When it’s played

Buried Alive is a setup card in graveyard-based strategies.

The math / interaction worth knowing

The three-creature setup determines what Reanimator kills with. In many Reanimator configurations, Buried Alive tutors: Sutured Ghoul, Krosan Cloudscraper (or another large trample creature), and Anger. With Sutured Ghoul in the graveyard alongside creatures it can exile for power/toughness, and Anger in the graveyard providing haste, Animate Dead or Reanimate on the Sutured Ghoul creates a haste trampler with combined power of the exiled creatures. This is often a lethal one-turn swing.

Buried Alive resolves at sorcery speed. You cannot use it in response to opponent’s spells. In Reanimator, the sequence is: turn two (with Dark Ritual), cast Buried Alive, set up the graveyard. Turn three, cast Animate Dead or Reanimate. This is a two-turn setup, meaning opponents who can interact on turn two or three disrupt the plan.

Three creatures of your choice. Unlike Entomb, which puts one creature in the graveyard at instant speed, Buried Alive puts three at sorcery speed. The instant-speed advantage of Entomb is significant — Entomb can react to information about the game state. Buried Alive’s advantage is putting three creatures simultaneously, which enables combinations that require multiple specific creatures in the graveyard.

Decklists worth studying

When deck data populates, look for Reanimator and Living Death lists from MTGO Premodern Challenges. The Buried Alive configuration — which three creatures are tutored — reveals the pilot’s preferred kill sequence.

  • Entomb — The instant-speed single-creature setup; faster but puts only one creature in the graveyard.
  • Animate Dead — Reanimates the creature put in the graveyard by Buried Alive.
  • Living Death — Returns all creatures in all graveyards; Buried Alive ensures your graveyard has the right creatures.
  • Anger — Often one of the three creatures Buried Alive tutors; with a Mountain in play, gives all your creatures haste.
  • Dark Ritual — Enables turn-two Buried Alive (two Rituals or one Ritual into two-land).
  • Survival of the Fittest — The complementary creature-to-graveyard engine in BUG builds.

Played in archetypes

Decks running this card

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