Format jargon
Land Drop
The act of playing a land on a given turn. Each player may play one land per turn (barring abilities that grant extra land drops).
See also
Adjacent terms
- Mana Screw
- A situation where a player draws too few lands and cannot cast their spells, often resulting in a loss.
- Ramp
- The act of accelerating mana production beyond one land per turn, typically with artifacts, elves, or land-fetching spells.