Head-to-head

Goblins Landstill

43.6% win rate
56.4% win rate
n=101 games as of 2026-06-08 source: data.duresscrew.com

Key cards

The pieces that decide the matchup

Cards from each archetype that disproportionately determine the outcome. The full key-card lists live on each archetype primer.

Sideboard plan

How each side sideboards

Goblins brings [Pyroblast](/cards/pyroblast/) and [Red Elemental Blast](/cards/red-elemental-blast/) for [Counterspell](/cards/counterspell/) and [Standstill](/cards/standstill/), plus [Duress](/cards/duress/) in the RB build, while trimming a slow [Siege-Gang Commander](/cards/siege-gang-commander/); keep the goblin count high so [Goblin Ringleader](/cards/goblin-ringleader/) still reloads. Landstill sides in extra [Wrath of God](/cards/wrath-of-god/) and [Humility](/cards/humility/) against the creature board and brings [Meddling Mage](/cards/meddling-mage/) naming Goblin Ringleader, shaving slower card-advantage like [Fact or Fiction](/cards/fact-or-fiction/) to survive the early turns.

Archetypes in this matchup

Sideboard mentions

Adjacent matchups

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